The walks off Wired is not used as often as, for example, the walks on Wired, but it can be used to set special things. For some roller parkoure the trigger can be very interesting. Roller have a few bugs (= program errors). One of the most known in Habbo Hotel is the rollerbeam. This can be used as an obstacle in a parkour.
The walks off trigger fixes the roller.
In the Move And Rotate Furni the glowball is selected. The direction of movement is opposite to the roller direction.
Currently the setting means the following: When someone steps off the roller, the glowball on the roller is moved. The whole thing is set up as in the gif.
In the gif you can also see that when the Habbo stepped down, it was beamed. The beam occurs when a habbo steps down from the roller and immediately afterwards someone or something comes onto the roller. The roller has to be best just before rolling off, then the one that was stepped down will teleport to the scooter and roll off the roller instead of the furniture or habbo that comes on it afterwards. The following gif shows how the rollerbeam looks when it is caused by another habbo.
So in a roller parkour you can decide whether to use furniture or bots. For the parkour we still set up that you will be teleported if you were successfully beamed. The gif shows the setting:
This is what it looks like when the Habbo didn't make it through:
And so when he masters the parkour:
As you can see, by clicking correctly at the right time, you can "dodge" the beaming to master this parkour. You can build quite creative roller parkour with this knowledge and of course you don't have to stick to this pattern. For example, you can build an obstacle that can only be crossed by rollerbeam. It is worth trying different settings to find out when the Rollerbeam is difficult to reach.
Did you know?
It can be set up that a habbo triggers an effect when it walks off a piece of furniture in a certain direction. The gif should show what is meant:
Only if the Habbo steps down from the arrow plate in the direction of the arrow it will be teleported, otherwise not. This setting is useful for areas that should trigger an effect when walking there but not when walking back. Here is a practical example:
Here you can find a very good tutorial about this setting from juancha23!!!