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​​Interesting facts from Habbo



​Equestrian and Horse jumping 

The following shows how to build an AFK level with your pet (horse) to advance in the achievement at Equestrian and Horse jumping.
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Equestrian Level XX For 35 successful backside jumps in a row!
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Horse jumping Level V For 6000 jumps with your horse


​Furni needed:
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Horse Jump (or Water Jump)
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vegetables
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5 x Rock Corner Divider (or comparable furni)
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Stack Magic Tile

Basic principle: The pet is attracted by the vegetable and thus remains in the middle of the jump. The corner stone is then used so that the vegetable is covered to some extent but especially so that the pet can not directly on the vegetable and eat it. The stack tile is used to get the vegetables in the jump and to stack them at a certain height and to place the corner stones partially around the jump.

The vegetables are first piled to the right or left of the center at the height of 0.5 so that the horse perceives the vegetables and can enter the center of the jump.
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Then the stack tile is taken out. The stack tile is then placed on the left and right at the height 0 and a corner stone is placed there on both sides. In the direction of the vegetables, 3 more cornerstones are then placed. The picture shows the setup.
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At the end you take out the stack tile again and go back and forth with your horse a few times until it gets hungry and wants to eat the vegetables. Then it is attracted by the vegetables and stays in the middle as you can see here:
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That's how quickly you build your own AFK Level.
Facts you should know
  • Every 10 min you fall off the horse with this bug and have to get back in again to level up further
  • You can recognize a successful jump by the fact that the jump furni glitters
  • If the beam collapses in the middle of the jump furni the jump was not a success
  • "Horse jumping" levels per jump regardless of whether it was successful or not
  • "Equestrian " levels only if the jumps were successful
  • The probability that you will achieve a successful jump will be higher if the horse has a high jumping level
  • If the horse reaches a higher animal level, he will also improve his jumping level at the same time.
  • If the 1st jump is successful, all further jumps while in the bug (i.e. with the horse in the jumping furni diagonally in the middle) will also be successful. The same applies if the 1st jump was not successful, then all further jumps will not be successful either.

Impressum und Datenschutz
  • Start
  • Start
  • News
    • easyWIRED
    • Update Liste
    • Interview
    • Interview
    • Community Questions
    • Community-Fragen
    • Research&Development
    • Forschung&Entwicklung
    • Raumbündel
  • Wireds Lernen
    • Wired-Quiz
    • Wired-Tool
    • Short tutorials
    • Kurztutorials
    • Wired-Handbuch
    • Videotutorials
  • Tipps & Tricks
    • staple field
    • Stapelfeld
    • Commands
    • Floor Plan Editor
    • Bodenlayout Editor
    • AFK-Level
    • AFK-Leveln
    • Other
    • Sonstiges
  • Teammitglieder
  • Kontakt